Johan Karlsson 2019 |


I worked on Wolfenstein: The new order as an FX Artist. I was responsible for environmental effects on many maps and I scripted most FX event triggers myself. I also helped out with Technical lighting in idTech 5.

I worked on Brothers: A tale of two sons, as an FX artist. We used Unreal Engine 3.

It was a pleasure working with the team and Josef Fares.

I worked on Syndicate as both a Props Artist and FX Artist.

The last 3-4 months of development I was responsible for adding effects to all single player and multi player maps. Including events.

Art in here might be personal or a part of a tutorial, part of a smaller or bigger project etc.

Additional Art

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Johan Karlsson 2015 |