I worked on Wolfenstein: The new order as an FX Artist. I was responsible for environmental effects on many maps and I scripted most FX event triggers myself. I also helped out with Technical lighting in idTech 5.
I worked on Brothers: A tale of two sons, as an FX artist. We used Unreal Engine 3.
It was a pleasure working with the team and Josef Fares.
I worked on Syndicate as both a Props Artist and FX Artist.
The last 3-4 months of development I was responsible for adding effects to all single player and multi player maps. Including events.
Art in here might be personal or a part of a tutorial, part of a smaller or bigger project etc.
Started as an example for a student
Falun County for Ski championships 2015
Me, Mathias and Gustav worked on a small ios project for a few weeks
Unannounced IOS Project
Art created when I was studying PlaygroundSquad 2007-2009